SYS_DISINTEGRATE.EXE - Marathon Fan Art

SYS_DISINTEGRATE.EXE - Marathon Fan Art

SYS_DISINTEGRATE.EXE - Marathon Fan Art

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SYS_DISINTEGRATE.EXE - Marathon Fan Art

Overview

Moments before shell disintegration. Death is the first step.

A Runner on Tau Ceti IV, held in the last frame before her shell comes apart.

Role

CGI Artist

Team

-

Year

2026

Process

Playing around with alternate treatments through shaders, camera and compositing. Marathon clearly has my creative juices flowing.

Creation

Blender for the 3D and the procedural effects, with geometry nodes doing the disintegration, then After Effects for compositing. The camera leans cinematic: anamorphic framing and a shallow depth of field.

Behind the scenes

Really had fun with this one. The frames below come straight from the Blender and After Effects sessions.

Three frames from the render: intact, a wireframe shader pass, and the shell coming apart

Keyshots: intact, shader pass, disintegration

Blender: geometry nodes driving the disintegration beside the glitched render

Blender: geometry nodes driving the disintegration

Compositing: the clean pass beside the treated frame

Compositing: the clean pass beside the treated frame

Glitch and blur passes before the final composite

Glitch and blur passes before the final composite

Blender: the shell's separated pieces and the scene from above

Blender: the shell's pieces, and the scene from above

Outcome

Another fragment from Tau Ceti IV, and a sandbox for the treatments I want to keep pushing: shaders, camera and compositing.